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  • Functionality (Buttons)— the visual display of the buttons gives different colour effects when selected, clicked, and hovered over. The colour combination is bright and capture’s visual display.
  • User-Centred Design— the user needs are met by the display of the game objects and the design gives the user an idea of the anticipated finished product/game.
  • Typography Design/Layout— the design and layout of the prototype showing the bunny like character portrays the movement. The font style, colour, and design were really good.
  • Consistency—there was consistency in the different movements of the character, layout and design and screen display. However, for the resize button, the character goes into a black round mesh on the ground instead of being resized to the original state.

In concluding, the Greybox prototype design is simple and portrays the message to the users. The sounds and slight animation of objects moving was excellent and this captures the user’s imagination.